![]() ![]() But if you keep that in mind, you can avoid activating unwanted pods almost always. Anything else can and will activate additional enemies. If you use scouts, ranger or reaper, then always remember that only the exact tiles your scouts traveled through and across are actually truely scouted and safe for the current turn. Even on rookie that can mean a number of dead soldiers or lost missions. Meaning, you continuously maneuver in a way that reveals a broad section of map, activating pods left and right. If you always get scenarios of 4 vs 8 then you activate like 3 pods with an early 4 man squad. Watch streamers and lets plays to explore how ppl avoid giving advent any chance to take offensive action. If advent is in a position to actually shoot you, no matter if youre in cover or not, then theyll hit you rather sooner than later. So youll be able to deal with being outnumbered even in early to midgame now and then. Your ranked soldiers and the tools and gear available allow you to compensate for that. You can mess up or get surprised a couple of times. Youre not equipped to deal with multiple pods throughout early and midgame. Using scouts to find individual pods to hammer them with a squad's worth of actions from relatively advantageous positions makes legendary easier than a rookie run if the player going into rookie doesnt know how to avoid fighting more than one pod in the majority of engagements. There's a lot more to consider, but I rather you describe what's not working in your game (apart from what you already did), instead of me just writing a huge wall of text. If something shows everyone must have shots on target. Have your men move in a group with the concealed ranger/reaper scouting in front. You have to be a bit quick otherwise, crates will be airlifted by advent. On that note, raid missions where you have to airlift supplies are sometimes easier to do the same way. On the other hand saving a civilian might reveal a faceless who then reveals your concealed ranger / reaper who then gets spotted by a pod and you get the picture. If you kill every enemy with still 6 civilians alive the mission ends successfully. To that effect, a concealed ranger or reaper can provide LOS for your hacking specialist or sniper, who can be way far from the objective, and thus, not triggering the last pod while you complete the objective.ĭon't always try to clear retaliation missions by saving civilians. Untimed missions are always easy if you're patient, and even some timed ones lose the time limit when you complete the objective of hacking, destroying relay, etc., so if there's a pod still alive you can take it on from a good position, usually high ground. Prioritize targets: things that are less likely to directly hurt your guys should be low priority.Īlways take it slow when you can. Flanking and melee is a thing but be careful not to advance too much otherwise you trigger more pods. ![]() Grenades remove cover so your shots have good %. Therefore you get weapons before armor and try to invest in aim (scopes or pcs). ![]() You need to kill things before they even get a chance to attack. Generally speaking this game is more about offense than defense.
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